Dug Makenzee (Dedicated Hero 2, Smart Hero 1): CR 4; Medium Humanoid (pure strain human); HD 3d6+3 plus 1d6+1; hp 16; Mas 16; Init +1; Spd 30 ft; Defense 13, touch 13, flat-footed 10 (+1 Dex, +2 class); BAB +1; Grap +1; Atk +1 melee (1d3+1 nonlethal, unarmed strike), or +2 melee (1d6+special/20, stun baton) , or +2 melee (1d4+1/19-20, dagger), or +2 melee (1d4+1, pistol whip), or -2 ranged (2d8, laser pistol); SQ flawless, gene lock; AL Nubur, Peace Brigade; SV Fort +2, Ref +0, Will +3; AP 6; Rep +2, Str 12, Dex 12, Con 11, Int 12, Wis 16, Cha 11.
Occupation: Technician (bonus class skills: Repair).
Skills: Craft (Visual Arts) +4, Craft (Writing) +4, Decipher +3, Diplomacy +2, Disable Device +2, Gather Information +2, Listen +2, Read/Write Language (Ancient English), Read/Write Language (Merigan), Read/Write Language (Merabic), Repair +3, Research +3, Sense Motive +2, Treat Injury +2, Speak Language (Ancient English), Speak Language (Merigan), Speak Language (Merabic)
Feats: Builder, Iron Will, Radiation Resistance, Simple Weapons Proficiency, Studious, Trustworthy
Talent (Dedicated Hero): Faith
Talent (Smart Hero): Plan
Possessions: combat fatigues, dagger, laser pistol, medkit – fast use, power pack (32), stun baton
Appearance: Dug Makenzee is a pure strain human standing 183 cm tall and weighing 81.5 kg. He is well built, but not overly muscular with jet black hair and a light complexion. Dug sports a short beard and wears his hair long and pulled back in a short ponytail. He has a small scar above his right eye; the only blemish on his chiseled and otherwise “perfect” face.
Background: Dug Makenzee was a child when Nubur was incorporated into Derb Nigh, and grew up with a very romanticized view of what the world had been before and might have been had the town retained its independence. While still a teen he was recruited into the Peace Brigade shortly after that cryptic alliance’s founding and made his way to Bort Yuron where he became a revolutionary and propagandist answering to Keefas Jagor himself.
Dug served the Peace Brigade well over the years, but became disillusioned with what he perceives as a lack of ideological purity within the organization. Now, nearly three decades later, he has returned home to try to sway the settlement to the Peace Brigade’s cause as he sees it.
Since his return, progress on this front has been slow to say the least. The Nuburs appear to be content with their lot under the rule of the sultan, and realpolitik has caused even Makenzee to conclude that his home town is better off as a part of the Sultanate than either a “protectorate” of Bastion or a conquest of Bonparr. His only real success to date, the improvement of the town’s defensive palisade, was won over the objections of his kinsmen on the triad with the support of the town’s mayor, Faruq – who is a cousin of the Sultan!
Dug doesn't hide his allegiance to the Peace Brigade; on the contrary he is very vocal in espousing its beliefs. He has attracted a small but active following in town, made up primarily of Derb Nigh nationalists and zealous members of the reformed wing of The People of the Book – an irony which causes him no end of consternation and dark humor.
GM's Information: Dug Makenzee believes in the traditional views of the Peace Brigade, subject to his own personal biases. Specifically, Makenzee believes that the ethos of Peace Brigade suggests – and perhaps even requires – that for settlements to achieve and maintain a higher standard of development that they also be independent and self-sufficient in every sense of the word. This worldview is contrary to the established practices of the both the traditional and reformed wings of the Peace Brigade itself, as well as the Sultan and the leaders of the more overtly militant cryptic alliances.
On the other hand, Nuburs who see the sultanate as their first line of defense against Bonparr and Bastion along with reform-minded People of the Book at odds with their more conservative fellows have embraced Dug’s call for stronger walls and a more robust defensive stance against “outsiders.” This effectively puts Makenzee at odds with just about everyone (especially his followers) and his cynicism about the situation is exceeded only by his paranoia.
Makenzee has some potent artifacts in his possession: a laser pistol and power pack with a nearly-full charge, a fast-acting medkit, and a stun-baton. Unfortunately for him, he’s a propagandist and agitator, not a fighter. While proficient with the stun baton, Dug isn't very well suited to hand-to-hand combat, and he’s an even worse shot with his laser pistol than he is a brawler.