Saturday, April 25, 2015

New Template: True Creature

“True creature” is an acquired template that can be added to any creature (referred to hereafter as the base creature) that has been genetically engineered or is the offspring of creatures genetically engineered to represent “the best” of its kind. The true creature template emphasizes the overall health, appearance, and “most definitive” traits about a creature at the genetic level to the exclusion of all else. A true representative of a given species has had a “gene lock” applied to DNA that regulate its “most essential qualities,” i.e.: those that govern the overall characteristics of an “exemplary” specimen.

Template Traits

“True creature” is a template that can be acquired or inherited depending on circumstances. It can be added to any living creature through gene therapy, resulting in a being whose DNA has been “locked” as a result of genetic engineering. The creature retains its original type. It uses all the base creature’s statistics and special abilities except as noted here.

Individuals who are born to two parents who both possess the true creature template possess it automatically; characters that are born to one parent with this template and a parent who is of the same type but who does not possess it has a one-in-four chance of inheriting the template from the parent that does possess it. Otherwise a character can acquire this template by undergoing gene therapy (d20 Future, pp. 89 -90). The regimen requires 25 successful Fortitude saving throws (DC 20).

     Challenge Rating: Same as the base creature +1

     Type: The creature gains the mutated sub-type

     Special Qualities: A true creature retains all the special qualities of the base creature and gains the additional special qualities listed below:

     Flawless (Ex): Trues are physically “perfect” specimens of their kind. They are always within 5% of their species height/weight norms, have perfect – albeit ordinary – senses, straight teeth, thick and lustrous hair (or fur or bark or whatever), unblemished complexions, and so on. The initial reaction of NPCs of the same base creature type whose attitude towards the character are not hostile react one category better towards the character than they would otherwise (unfriendly NPCs of the same base creature type become indifferent; indifferent NPCs become friends, etc.).

     Gene Lock (Ex): True creatures cannot acquire mutations through exposure to radiation or mutagens; instead they suffer damage per p. 81 of d20 Future. True creatures can be altered through gene therapy, though such processes are always impeded by their inherent genetic stability - all regimen DCs and required successes are double the guidelines presented on pp 89-90 of d20 Future.
 
     Saves: Same as the character, with a +2 bonus on Fortitude saves.

     Ability Scores: A true creature gains the following ability score increases: Cha +2, Con +2.

     Feats: Radiation Resistance, per p. 44 of d20 Apocalypse
 
     Advancement: By character class.

     Note: The true creature template is primarily intended for application to stock humans so that true men can exist as a distinct “race” in the game. While it is up to the GM to determine how prevalent the true creature template is in a given campaign, it is strongly suggested that a comparative handful of additional sentient creatures be given access to this template. On the other hand, it makes a good deal of sense for most non-sentient descendants of real-world, contemporary creatures to have this template. After all, the “gene-locking” process was created to prevent mutation; certainly pre-Fall humans would have wanted to preserve the “definitive” genetic traits in animals and plants that they valued, especially during a period when random mutation was epidemic.

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